Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of stereo viewing conditions on distance perception in virtual environments
Presence: Teleoperators and Virtual Environments
Fitts' throughput and the speed-accuracy tradeoff
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
CubTile: a multi-touch cubic interface
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Bimanual Interaction with Interscopic Multi-Touch Surfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
A screen-space formulation for 2D and 3D direct manipulation
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Touching the void: direct-touch interaction for intangible displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
2d touching of 3d stereoscopic objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of 3D positioning techniques for multi-touch displays
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Pointing at 3D targets in a stereo head-tracked virtual environment
3DUI '11 Proceedings of the 2011 IEEE Symposium on 3D User Interfaces
Toucheo: multitouch and stereo combined in a seamless workspace
Proceedings of the 24th annual ACM symposium on User interface software and technology
Triangle cursor: interactions with objects above the tabletop
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Touching floating objects in projection-based virtual reality environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Comparing elicited gestures to designer-created gestures for selection above a multitouch surface
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Evaluation of depth perception for touch interaction with stereoscopic rendered objects
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Pointing at 3d target projections with one-eyed and stereo cursors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Recent developments in touch and display technologies have laid the groundwork to combine touch-sensitive display systems with stereoscopic three-dimensional (3D) display. Although this combination provides a compelling user experience, interaction with objects stereoscopically displayed in front of the screen poses some fundamental challenges: Traditionally, touch-sensitive surfaces capture only direct contacts such that the user has to penetrate the visually perceived object to touch the 2D surface behind the object. Conversely, recent technologies support capturing finger positions in front of the display, enabling users to interact with intangible objects in mid-air 3D space. In this paper we perform a comparison between such 2D touch and 3D mid-air interactions in a Fitts' Law experiment for objects with varying stereoscopical parallax. The results show that the 2D touch technique is more efficient close to the screen, whereas for targets further away from the screen, 3D selection outperforms 2D touch. Based on the results, we present implications for the design and development of future touch-sensitive interfaces for stereoscopic displays.