Using transparent props for interaction with the virtual table
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance over Proprioception
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Bimanual Interaction with Interscopic Multi-Touch Surfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Touching the void: direct-touch interaction for intangible displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Tangible views for information visualization
ACM International Conference on Interactive Tabletops and Surfaces
2d touching of 3d stereoscopic objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating depth illusion as method of adding emphasis in autostereoscopic mobile displays
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Triangle cursor: interactions with objects above the tabletop
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the 1st symposium on Spatial user interaction
Deconstructing the touch experience
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Recent developments in the domain of Human Computer Interaction have suggested to combine stereoscopic visualization with touch interaction. Although this combination has the potential to provide more intuitive and natural interaction setups for a wide range of applications, until now interaction with such systems is mainly constrained to simple navigation, whereas manipulation of the stereoscopically displayed objects is supported only rather rudimentarily. In this paper we investigate the users' ability to discriminate depth or depth motion of stereoscopically rendered objects while she is performing touch gestures and discuss implications for object selection and manipulation. Our results show that there is a usable range of imperceptible manipulation, which - if properly applied - could support interaction with objects floating in the vicinity around the display surface without noticeable impact on a user's visual or touch performance.