Using hand position for virtual object placement
The Visual Computer: International Journal of Computer Graphics
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology
User performance in relation to 3D input device design
ACM SIGGRAPH Computer Graphics
Measuring the allocation of control in a 6 degree-of-freedom docking experiment
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Toward Machine Emotional Intelligence: Analysis of Affective Physiological State
IEEE Transactions on Pattern Analysis and Machine Intelligence - Graph Algorithms and Computer Vision
Semantic pointing: improving target acquisition with control-display ratio adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moving objects with 2D input devices in CAD systems and Desktop Virtual Environments
GI '05 Proceedings of Graphics Interface 2005
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Separating the effects of level of immersion and 3D interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
Pop-up depth views for improving 3D target acquisition
Proceedings of Graphics Interface 2011
On the limits of the human motor control precision: the search for a device's human resolution
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Extension de la norme ISO 9241-9 au pointage en 3D
23rd French Speaking Conference on Human-Computer Interaction
6D hands: markerless hand-tracking for computer aided design
Proceedings of the 24th annual ACM symposium on User interface software and technology
International Journal of Human-Computer Studies
Navigating the space: evaluating a 3D-input device in placement and docking tasks
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
BeThere: 3D mobile collaboration with spatial input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 1st symposium on Spatial user interaction
The wise cursor: assisted selection in 3D serious games
The Visual Computer: International Journal of Computer Graphics
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Numerous devices have been invented with three or more degrees of freedom (DoF) to compensate for the assumed limitations of the 2 DoF mouse in the execution of 3D tasks. Nevertheless, the mouse remains the dominant input device in desktop 3D applications, which leads us to pose the following question: is the dominance of the mouse due simply to its widespread availability and long-term user habituation, or is the mouse, in fact, more suitable than dedicated 3D input devices to an important subset of 3D tasks? In the two studies reported in this paper, we measured performance efficiency of a group of subjects in accomplishing a 3D placement task and also observed physiological indicators through biosignal measurements. Subjects used both a standard 2D mouse and three other 3 DoF input devices. Much to our surprise, the standard 2D mouse outperformed the 3D input devices in both studies.