A comparative study of interaction metaphors for large-scale displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Insights from dividing 3D goal-directed movements into meaningful phases
IEEE Computer Graphics and Applications
A comparison of ray pointing techniques for very large displays
Proceedings of Graphics Interface 2010
Pop-up depth views for improving 3D target acquisition
Proceedings of Graphics Interface 2011
Navigating the space: evaluating a 3D-input device in placement and docking tasks
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
PhantomPen: virtualization of pen head for digital drawing free from pen occlusion & visual parallax
Proceedings of the 25th annual ACM symposium on User interface software and technology
Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
Computers and Graphics
Freehand gestural text entry for interactive TV
Proceedings of the 11th european conference on Interactive TV and video
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We present two studies to assess which physical factors influence 3D object movement tasks with various input devices. Since past research has shown that a mouse with suitable mapping techniques can serve as a good input device for some 3D object movement tasks, we also evaluate which characteristics of the mouse sustain its success. Our first study evaluates the effect of a supporting surface across orientation of input device movement and display orientation. A 3D tracking device was used in all conditions for consistency. The results of this study are inconclusive; no significant differences were found between the factors examined. The results of a second study show that the mouse outperforms the tracker for speed in all instances. The presence of support also improved accuracy when tracker movement is limited to 2D operation. A 3DOF movement mode performed worst overall.