Quikwriting: continuous stylus-based text entry
Proceedings of the 11th annual ACM symposium on User interface software and technology
FlowMenu: combining command, text, and data entry
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
More than dotting the i's --- foundations for crossing-based interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shorthand writing on stylus keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Research Challenges in Gesture: Open Issues and Unsolved Problems
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
Phrase sets for evaluating text entry techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
Pointing at trivariate targets in 3D environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quikwriting as a multi-device text entry method
Proceedings of the third Nordic conference on Human-computer interaction
SHARK2: a large vocabulary shorthand writing system for pen-based computers
Proceedings of the 17th annual ACM symposium on User interface software and technology
Fitts' law and expanding targets: Experimental studies and designs for user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fast gaze typing with an adjustable dwell time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing text entry methods for interactive television applications
Proceedings of the seventh european conference on European interactive television conference
Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
Mid-air text input techniques for very large wall displays
Proceedings of Graphics Interface 2009
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Natural user interfaces are not natural
interactions
Quasi-qwerty soft keyboard optimization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GesText: accelerometer-based gestural text-entry systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestural interfaces: a step backward in usability
interactions
Performance optimizations of virtual keyboards for stroke-based text entry on a touch-based tabletop
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Using a depth camera as a touch sensor
ACM International Conference on Interactive Tabletops and Surfaces
AirStroke: bringing unistroke text entry to freehand gesture interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gathering text entry metrics on android devices
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The 1line keyboard: a QWERTY layout in a single line
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
SpeeG: a multimodal speech- and gesture-based text input solution
Proceedings of the International Working Conference on Advanced Visual Interfaces
Evaluating performance and acceptance of older adults using freehand gestures for TV menu control
Proceedings of the 10th European conference on Interactive tv and video
User-defined gestures for free-hand TV control
Proceedings of the 10th European conference on Interactive tv and video
Comparison of two text entry methods on interactive TV
Proceedings of the 10th European conference on Interactive tv and video
A gesture recognition algorithm for vision-based unicursal gesture interfaces
Proceedings of the 10th European conference on Interactive tv and video
A comparative study on distant free-hand pointing
Proceedings of the 10th European conference on Interactive tv and video
QWERTH: an optimized semi-ambiguous keyboard design
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
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Users increasingly expect more interactive experiences with TV. Combined with the recent development of freehand gestural interaction enabled by inexpensive sensors, interactive television has the potential to offer a highly usable and engaging experience. However, common interaction tasks such as text input are still challenging with such systems. In this paper, we investigate text entry using freehand gestures captured with a low-cost sensor system. Two virtual keyboard layouts and three selection techniques were designed and evaluated. Results show that a text entry method with dual circle layout and an expanding target selection technique offers ease of use and error tolerance, key features if we are to increase the use and enhance the experience of interactive TV in the living room.