Movement time prediction in human-computer interfaces
Human-computer interaction
An Evaluation of Two Input Devices for Remote Pointing
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
uPen: A Smart Pen-liked Device for Facilitating Interaction on Large Displays
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Integrating Point and Touch for Interaction with Digital Tabletop Displays
IEEE Computer Graphics and Applications
An empirical comparison of "wiimote" gun attachments for pointing tasks
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
The Evolution of TV Systems, Content, and Users Toward Interactivity
Foundations and Trends in Human-Computer Interaction
Extending touch: towards interaction with large-scale surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Freehand gestural text entry for interactive TV
Proceedings of the 11th european conference on Interactive TV and video
The bit dome: creating an immersive digital environment with a Kinect-based user interface
Journal of Computing Sciences in Colleges
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In this paper we present a comparative study of free-hand pointing, an absolute remote pointing device. Unimanual and bimanual interaction were tested as well as the static reference system (spatial coordinates are fixed in the space in front of the TV) and novel body-aligned reference system (coordinates are bound to the current position of the user). We conducted a point-and-click experiment with 12 participants. We have identified the preferred interaction areas for left- and right-handed users in terms of hand preference and preferred spatial areas of the interaction. In bimanual interaction, the users relied more on dominant hand, switching hands only when necessary. Even though the remote pointing device was faster than the free-hand pointing, it was less accepted probably due to its low precision.