The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance differences in the fingers, wrist, and forearm in computer input control
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct pointer: direct manipulation for large-display interaction using handheld cameras
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Variability of throughput in pointing device tests: button-up or button-down?
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Unigest: text entry using three degrees of motion
CHI '08 Extended Abstracts on Human Factors in Computing Systems
3D interaction with volumetric medical data: experiencing the Wiimote
Proceedings of the 1st international conference on Ambient media and systems
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
Neo-immersion: awareness and engagement in gameplay
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Designing Wii controller: a powerful musical instrument in an interactive music performance system
Proceedings of the 6th International Conference on Advances in Mobile Computing and Multimedia
A Fitt of distraction: measuring the impact of distracters and multi-users on pointing efficiency
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Affective videogames: the problem of wearability and comfort
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Filtering joystick data for shooter design really matters
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Point & click mediated interactions for large home entertainment displays
Multimedia Tools and Applications
A comparative study on distant free-hand pointing
Proceedings of the 10th European conference on Interactive tv and video
Clicking blindly: using spatial correspondence to select targets in multi-device environments
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Using wiimote for 2d and 3d pointing tasks: gesture performance evaluation
GW'11 Proceedings of the 9th international conference on Gesture and Sign Language in Human-Computer Interaction and Embodied Communication
Analysis and comparison of target assistance techniques for relative ray-cast pointing
International Journal of Human-Computer Studies
Novel metrics for 3D remote pointing
Proceedings of the 1st symposium on Spatial user interaction
MoveRC: attention-aware remote control
Proceedings of the 19th Brazilian symposium on Multimedia and the web
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We evaluated and compared four input methods using the Nintendo Wii Remote for pointing tasks. The methods used (i) the "A" button on top of the device, (ii) the "B" button on the bottom of the device, (iii) the Intec Wii Combat Shooter attachment and (iv) the Nintendo Wii Zapper attachment. Fitts' throughput for all four input methods was calculated for both button-up and button-down events. Results indicate that the throughput of the Wii Remote using the A button is 2.85 bps for button-down events. Performance with the Intec Wii Combat Shooter attachment was significantly worse than with the other input methods, likely due to the trigger mechanism. Throughput for button-down target selection using the B button was highest at 2.93 bps.