Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Microsoft Windows User Experience (Microsoft Professional Edition)
Microsoft Windows User Experience (Microsoft Professional Edition)
An Evaluation of Two Input Devices for Remote Pointing
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
A Mathematical Theory of Communication
A Mathematical Theory of Communication
ISO 9241-9 evaluation of video game controllers
Proceedings of Graphics Interface 2009
An empirical comparison of "wiimote" gun attachments for pointing tasks
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
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Object selection and activation in graphical user interfaces is usually connected to the changes in the state of the buttons on the mouse. In input device testing the position of the mouse cursor at the time of button-down or button-up events is used. We measured the effect the choice of event has on throughput in a standard Fitts' paradigm pointing device test. 12 participants used two mice with button-down and button-up events as the target selection trigger. Button-down events produced 0.2 bps higher throughput than button-up events. Because of this, it is important to choose the relevant event to be used in pointing device tests and to report the choice along with the results. Otherwise results may be misleading and inter-study comparisons of throughput values may be inaccurate.