Some computer science issues in ubiquitous computing
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Distant freehand pointing and clicking on very large, high resolution displays
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GI '07 Proceedings of Graphics Interface 2007
E-conic: a perspective-aware interface for multi-display environments
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Towards a Multimodal Interaction Space: categorisation and applications
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Speech-filtered bubble ray: improving target acquisition on display walls
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Premote: a user customizable remote control
CHI '08 Extended Abstracts on Human Factors in Computing Systems
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GI '08 Proceedings of graphics interface 2008
Absolute pointing and tracking based remote control for interactive user experience
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Effect of screen configuration and interaction devices in shared display groupware
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Laser Pointer Tracking in Projector-Augmented Architectural Environments
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Haptic feedback in remote pointing
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A comparative study of interaction metaphors for large-scale displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Adaptive pointing: implicit gain adaptation for absolute pointing devices
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INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Studying on the move: enriched presentation video for mobile devices
INFOCOM'09 Proceedings of the 28th IEEE international conference on Computer Communications Workshops
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Touch projector: mobile interaction through video
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Free-space pointing with constrained hand movements
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Pointing and visual feedback for spatial interaction in large-screen display environments
SG'03 Proceedings of the 3rd international conference on Smart graphics
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A comparison of ray pointing techniques for very large displays
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A human motor behavior model for distal pointing tasks
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Structured laser pointer: enabling wrist-rolling movements as a new interactive dimension
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Multi-point interactions with immersive omnidirectional visualizations in a dome
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Selecting targets on large display with mobile pointer and touchscreen
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ClippingLight: a method for easy snapshots with projection viewfinder and tilt-based zoom control
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Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback
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RemoteTouch: touch-screen-like interaction in the tv viewing environment
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International Journal of Human-Computer Studies
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Virtual projection: exploring optical projection as a metaphor for multi-device interaction
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1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems
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MultiPoint: Comparing laser and manual pointing as remote input in large display interactions
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PICOntrol: using a handheld projector for direct control of physical devices through visible light
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Two-Part Models Capture the Impact of Gain on Pointing Performance
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A TV remote pointing device using LED directivity
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Analysis and comparison of target assistance techniques for relative ray-cast pointing
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Spartacus: spatially-aware interaction for mobile devices through energy-efficient audio sensing
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High-precision pointing on large wall displays using small handheld devices
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Designing disambiguation techniques for pointing in the physical world
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Novel metrics for 3D remote pointing
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GPS lens: GPS based controlling of pointers on large-scale urban displays using mobile devices
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Mobile pointing task in the physical world: balancing focus and performance while disambiguating
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Guidance rays: 3D object selection based on multi-ray in dense scenario
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It is difficult to interact with computer displays that are across the room. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using laser pointers tend to be imprecise, error-prone, and slow. Although many previous papers discuss laser pointer interaction techniques, none seem to have performed user studies to help inform the design. This paper reports on two studies of laser pointer interactions that answer some of the questions related to interacting with objects using a laser pointer. The first experiment evaluates various parameters of laser pointers. For example, the time to acquire a target is about 1 second, and the jitter due to hand unsteadiness is about 卤8 pixels, which can be reduced to about 卤2 to 卤4 pixels by filtering. We compared 7 different ways to hold various kinds of laser pointers, and found that a laser pointer built into a PalmOS device was the most stable. The second experiment compared 4 different ways to select objects on a large projected display. We found that tapping directly on a wall-size SmartBoard was the fastest and most accurate method, followed by a new interaction technique that copies the area of interest from the big screen to a handheld. Third in speed was the conventional mouse, and the laser pointer came in last, with a time almost twice as long as tapping on the SmartBoard