Computer-based systems for cooperative work and group decision making
ACM Computing Surveys (CSUR)
The perspective wall: detail and context smoothly integrated
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Courtyard: integrating shared overview on a large screen and per-user detail on individual screens
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Task Gallery: a 3D window manager
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Support for multitasking and background awareness using interactive peripheral displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Middleware Infrastructure for Active Spaces
IEEE Pervasive Computing
Integrating Information Appliances into an Interactive Workspace
IEEE Computer Graphics and Applications
Text in 3D: some legibility results
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WinCuts: manipulating arbitrary window regions for more effective use of screen space
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Stitching: pen gestures that span multiple displays
Proceedings of the working conference on Advanced visual interfaces
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
ARIS: an interface for application relocation in an interactive space
GI '04 Proceedings of the 2004 Graphics Interface Conference
A remote control interface for large displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication
Computer Supported Cooperative Work
Proceedings of the 18th annual ACM symposium on User interface software and technology
Perspective cursor: perspective-based interaction for multi-display environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of display position and control space orientation on user preference and performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Allowing camera tilts for document navigation in the standard GUI: a discussion and an experiment
Proceedings of the working conference on Advanced visual interfaces
Virtual planning rooms (ViPR): a 3D visualisation environment for hierarchical information
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
Perception of elementary graphical elements in tabletop and multi-surface environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring and reducing the effects of orientation on text readability in volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Empirical investigation into the effect of orientation on text readability in tabletop displays
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Visualization techniques for circular tabletop interfaces
Proceedings of the Working Conference on Advanced Visual Interfaces
Targeting across displayless space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creation and Collaboration: Engaging New Audiences for Information Visualization
Information Visualization
A Middleware for Seamless Use of Multiple Displays
Interactive Systems. Design, Specification, and Verification
Plug-and-design: embracing mobile devices as part of the design environment
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Multi-modal Interface in Multi-Display Environment for Multi-users
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Chucking: A One-Handed Document Sharing Technique
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Investigating teamwork and taskwork in single- and multi-display groupware systems
Personal and Ubiquitous Computing
A taxonomy for and analysis of multi-person-display ecosystems
Personal and Ubiquitous Computing
The effects of changing projection geometry on the interpretation of 3D orientation on tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Toward accessible self-service kiosks through intelligent user interfaces
Personal and Ubiquitous Computing
OA-graphs: orientation agnostic graphs for improving the legibility of charts on horizontal displays
ACM International Conference on Interactive Tabletops and Surfaces
Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table
ACM International Conference on Interactive Tabletops and Surfaces
WaveForm: remote video blending for VJs using in-air multitouch gestures
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of Graphics Interface 2011
Display-adaptive window management for irregular surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
The cost of display switching: a comparison of mobile, large display and hybrid UI configurations
Proceedings of the International Working Conference on Advanced Visual Interfaces
Looking behind bezels: french windows for wall displays
Proceedings of the International Working Conference on Advanced Visual Interfaces
Factors influencing visual attention switch in multi-display user interfaces: a survey
Proceedings of the 2012 International Symposium on Pervasive Displays
Proceedings of the 2012 International Symposium on Pervasive Displays
PiVOT: personalized view-overlays for tabletops
Proceedings of the 25th annual ACM symposium on User interface software and technology
Eliciting usable gestures for multi-display environments
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Use your head: tangible windows for 3D information spaces in a tabletop environment
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
From small screens to big displays: understanding interaction in multi-display environments
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
Screenfinity: extending the perception area of content on very large public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Seamless interaction using a portable projector in perspective corrected multi display environments
Proceedings of the 1st symposium on Spatial user interaction
International Journal of Human-Computer Studies
Estimating and using absolute and relative viewing distance in interactive systems
Pervasive and Mobile Computing
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Multi-display environments compose displays that can be at different locations from and different angles to the user; as a result, it can become very difficult to manage windows, read text, and manipulate objects. We investigate the idea of perspective as a way to solve these problems in multi-display environments. We first identify basic display and control factors that are affected by perspective, such as visibility, fracture, and sharing. We then present the design and implementation of E-conic, a multi-display multi-user environment that uses location data about displays and users to dynamically correct perspective. We carried out a controlled experiment to test the benefits of perspective correction in basic interaction tasks like targeting, steering, aligning, pattern-matching and reading. Our results show that perspective correction significantly and substantially improves user performance in all these tasks.