i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Modeling collaboration using shared objects
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Connectables: dynamic coupling of displays for the flexible creation of shared workspaces
Proceedings of the 14th annual ACM symposium on User interface software and technology
Roomware©: the second generation
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Developing CSCW tools for idea finding -: empirical results and implications for design
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Roomware-Moving Toward Ubiquitous Computers
IEEE Micro
Passage: Physical Transportation of Digital Information in Cooperative Buildings
CoBuild '99 Proceedings of the Second International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Journal of Systems and Software - Special issue: Ubiquitous computing
From information design to experience design: smart artefacts and the disappearing computer
interactions - Ambient intelligence: exploring our living environment
Coeno: enhancing face-to-face collaboration
Proceedings of the 2005 international conference on Augmented tele-existence
E-conic: a perspective-aware interface for multi-display environments
Proceedings of the 20th annual ACM symposium on User interface software and technology
Instruction Formats and Navigation Aids in Mobile Devices
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-modal Interface in Multi-Display Environment for Multi-users
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Emerging sounds for disappearing computers
The disappearing computer
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Plasticity of interaction interfaces: the study case of a collaborative whiteboard
CRIWG'10 Proceedings of the 16th international conference on Collaboration and technology
Towards a teacher-centric approach for multi-touch surfaces in classrooms
ACM International Conference on Interactive Tabletops and Surfaces
Model-based design and implementation of interactive spaces for information interaction
HCSE'10 Proceedings of the Third international conference on Human-centred software engineering
From Integrated Publication and Information Systems to Virtual Information and Knowledge Environments
Toward exploiting location-based and video information in negotiated access control policies
ICISS'05 Proceedings of the First international conference on Information Systems Security
A field study of multi-device workflows in distributed workspaces
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
SkyHunter: a multi-surface environment for supporting oil and gas exploration
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Hi-index | 4.10 |
When engaging in brainstorming, strategic planning, and decision making, people still use traditional media such as felt pens on whiteboards. Apparently, interacting with real physical objects feels easier than operating and interacting with computer monitors in these situations. Unfortunately, the information generated during such meetings cannot be captured immediately for digital postprocessing and can easily be lost altogether.Researchers at the Fraunhofer Integrated Publication and Information Systems Institute in Darmstadt are developing a comprehensive approach to the design of information and collaboration environments that support human activities by starting in the real world. They seek to design environments that combine the affordances of real objects with computer-based support's potential in the virtual world. This combination generates hybrid worlds that have significant consequences for the design of human-computer interaction.