A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Connectables: dynamic coupling of displays for the flexible creation of shared workspaces
Proceedings of the 14th annual ACM symposium on User interface software and technology
A Unifying Reference Framework for the Development of Plastic User Interfaces
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
FlexClock, a Plastic Clock Written in Oz with the QTk toolkit
TAMODIA '02 Proceedings of the First International Workshop on Task Models and Diagrams for User Interface Design
Plasticity of User Interfaces: A Revised Reference Framework
TAMODIA '02 Proceedings of the First International Workshop on Task Models and Diagrams for User Interface Design
Distributed Systems: Concepts and Design (4th Edition) (International Computer Science)
Distributed Systems: Concepts and Design (4th Edition) (International Computer Science)
Taxonomy of architectural style usage
Proceedings of the 2006 conference on Pattern languages of programs
Shared Resource Availability within Ubiquitous Collaboration Environments
Groupware: Design, Implementation, and Use
CTS'05 Proceedings of the 2005 international conference on Collaborative technologies and systems
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The development of plastic user interfaces constitutes a promising research topic. They are intentionally designed to automatically adapt themselves to changes of their context of use defined in terms of the user (e.g., identity and role), the environment (e.g., location and available information/tools) and the platform. Some single-user systems already integrate some plasticity capabilities, but this topic remains quasi-unexplored in CSCW. This work is centered on prototyping a plastic collaborative whiteboard that adapts itself: 1) to the platform, as it can be launched from heterogeneous computer devices and 2) to each collaborator, when he is working from several devices. This application can split its interface between the users' devices in order to facilitate the interaction. Thus, the distributed interface components work in the same way as if they were co-located within a unique device. At any time, group awareness is maintained among collaborators.