Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The GUI-OOUI War, Windows vs. OS/2: the designer's guide to human-computer interfaces
The GUI-OOUI War, Windows vs. OS/2: the designer's guide to human-computer interfaces
Software for use: a practical guide to the models and methods of usage-centered design
Software for use: a practical guide to the models and methods of usage-centered design
Designing Object-Oriented User Interfaces
Designing Object-Oriented User Interfaces
Designing for the User with OVID: Bridging the Gap Between Software Engineering and User Interface Design
Naked objects: a technique for designing more expressive systems
ACM SIGPLAN Notices
Integrating Object-Oriented Analysis and Graphical User Interface Design
ICSE '94 Proceedings of the Workshop on Software Engineering and Human-Computer Interaction
Sentient Data Access via a Diverse Society of Devices
Queue - Instant Messaging
Personal Content Experience: Managing Digital Life in the Mobile Age
Personal Content Experience: Managing Digital Life in the Mobile Age
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct manipulation interfaces
Human-Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
A specification paradigm for the design and implementation of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
A cross-device spatial workspace supporting artifact-mediated collaboration in interaction design
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Interacting with Information
Collaborative sketching with distributed displays and multimodal interfaces
ACM International Conference on Interactive Tabletops and Surfaces
The concept maps method as a tool to evaluate the usability of APIs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affinitytable - a hybrid surface for supporting affinity diagramming
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Designing reality-based interfaces for creative group work
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Designing collaborative interactive spaces
Proceedings of the International Working Conference on Advanced Visual Interfaces
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Interactive spaces with multiple networked devices and interactive surfaces are an effective means to support multi-user collocated collaboration. In these spaces, surfaces like tablet PCs, tabletops, or display walls can be combined to allow users to interact naturally with their personal or shared information, e.g. during presentation, discussion, or annotation. However, designing and implementing such interactive spaces is a challenging task due to the lack of appropriate interaction abstractions and the shortcomings of current user interface toolkits. We believe that these challenges can be addressed by revisiting model-based design techniques for object-oriented user interfaces (OOUI). We discuss the potential of OOUIs for the design of interactive spaces and introduce our own object-oriented design and implementation approach. Furthermore we introduce the ZOIL (Zoomable Object-Oriented Information Landscape) paradigm that we have used as an experimental testbed. While our approach does not provide automated model-driven procedures to create user interfaces without human intervention, we illustrate how it provides efficient support throughout design and implementation. We conclude with the results from a case study in which we collected empirical data on the utility and ease of use of our approach.