Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
Designers' use of paper and the implications for informal tools
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Designing for collaborative creative problem solving
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring true multi-user multimodal interaction over a digital table
Proceedings of the 7th ACM conference on Designing interactive systems
Artful surfaces in design practices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Pictionaire: supporting collaborative design work by integrating physical and digital artifacts
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Model-based design and implementation of interactive spaces for information interaction
HCSE'10 Proceedings of the Third international conference on Human-centred software engineering
Shared design space: sketching ideas using digital pens and a large augmented tabletop setup
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Toward mixed-media design studios
interactions
Showing is sharing: building shared understanding in human-centered design teams with Dazzle
Proceedings of the Designing Interactive Systems Conference
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Using affinity diagramming as an example, we investigate interaction techniques for supporting collaborative design activities. Based on an observational study, we identified design guidelines that need to be addressed to find a close fit to embodied practice. Using this knowledge, we designed and implemented AffinityTable, a hybrid surface for supporting affinity diagramming. The tool combines digital pen & paper with an interactive table and tangible tokens. An additional vertical display is used to support reflection and group coordination.