ClearBoard: a seamless medium for shared drawing and conversation with eye contact
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for the dynamics of cooperative work activities
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Design and technology for Collaborage: collaborative collages of information on physical walls
Proceedings of the 12th annual ACM symposium on User interface software and technology
On Line and on Paper: Visual Representations, Visual Culture, and Computer Graphics in Design Engineering
Distributed meetings: a meeting capture and broadcasting system
Proceedings of the tenth ACM international conference on Multimedia
Semi-public displays for small, co-located groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Personal Electronic Notebook with Sharing
WET-ICE '95 Proceedings of the 4th Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET-ICE'95)
Design Research: Methods and Perspectives
Design Research: Methods and Perspectives
Let's go to the whiteboard: how and why software developers use drawings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Encouraging contribution to shared sketches in brainstorming meetings
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible interactions in a digital age: Medium and graphic visualization in design journals
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Pictionaire: supporting collaborative design work by integrating physical and digital artifacts
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Let's go from the whiteboard: supporting transitions in work through whiteboard capture and reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MemTable: an integrated system for capture and recall of shared histories in group workspaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affinitytable - a hybrid surface for supporting affinity diagramming
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Lessons learned from the WILD room, a multisurface interactive environment
23rd French Speaking Conference on Human-Computer Interaction
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
SketchComm: a tool to support rich and flexible asynchronous communication of early design ideas
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Electronic sketching on a multi-platform context: A pilot study with developers
International Journal of Human-Computer Studies
Hi-index | 0.00 |
Human-centered design teams must integrate diverse individual perspectives into a shared understanding during conceptual design. The team's shared knowledge of their users becomes the basis for later design decisions. We conducted a formative study that shows how generic groupware is insufficient to support the transition from individual to collaborative creative work. We developed a set of design guidelines and implemented them in Dazzle, a collaborative shared display system for co-located design team meetings. Dazzle associates the action of showing information on the shared display with granting the rest of the team access to that information: showing is sharing. Dazzle also records a history of shown files. Team members can annotate this log using cross-platform synchronized clients. Teams of novice designers tested Dazzle over two consecutive sessions: the first focused on synthesizing user research, and the second focused on brainstorming. Dazzle was very effective at grounding team conversations about user research, but was used less for sharing information during brainstorming tasks. Items from the shared activity log were used as sources of inspiration and decision criteria during the brainstorming task. Future work includes additional support for active decision-making, and ambient feedback on design activity.