i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Functions of sketching in design idea generation meetings
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Capturing user tests in a multimodal, multidevice informal prototyping tool
Proceedings of the 5th international conference on Multimodal interfaces
Using design patterns and layers to support the early-stage design and prototyping of cross-device user interfaces
Let's go to the whiteboard: how and why software developers use drawings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Calico: a prototype sketching tool for modeling in early design
Proceedings of the 2008 international workshop on Models in software engineering
Sketchpad: a man-machine graphical communication system
AFIPS '63 (Spring) Proceedings of the May 21-23, 1963, spring joint computer conference
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
A toolkit approach to sketched diagram recognition
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Computational Support for Sketching in Design: A Review
Foundations and Trends in Human-Computer Interaction
Trainable sketch recognizer for graphical user interface design
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
WallShare: a multi-pointer system for portable devices
Proceedings of the International Conference on Advanced Visual Interfaces
Is the iPad useful for sketch input?: a comparison with the tablet PC
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
Distributed User Interfaces: Designing Interfaces for the Distributed Ecosystem
Distributed User Interfaces: Designing Interfaces for the Distributed Ecosystem
User interface design by collaborative sketching
Proceedings of the Designing Interactive Systems Conference
Showing is sharing: building shared understanding in human-centered design teams with Dazzle
Proceedings of the Designing Interactive Systems Conference
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During the past 45 years there has been a recurrence of interest on supporting sketching at electronic devices and interactive surfaces, and despite being sketching recognition fairly well addressed on the literature, the adoption of electronic sketching as a design tool is still a challenge. The current popularization of touch screen devices allows designers to sketch using their device of preference, while the current multi-platform capabilities made possible by HTML5 allows sketching systems to run on many devices at the same time. Those two factors combined might pose new opportunities for researchers to explore how designers use sketching on flexible setups by combining heterogeneous sketching devices for design sessions. This may arise new possibilities in the field of prototyping user interfaces since, by using such multi-platform systems, designers would now be able of designing interfaces for multiple devices by producing and testing them on the device itself. This paper reports a pilot experiment conducted with 6 developers, grouped into pairs on design sessions using Gambit - a multi-platform sketching system that provides a lightweight approach for prototyping user interfaces for many devices at once. We performed a discourse analysis of the professionals based on recorded videos of interviews conducted during and after design sessions with the system and aggregated the data in order to investigate the main requirements for multi-platform sketching systems.