Being There: Putting Brain, Body, and World Together Again
Being There: Putting Brain, Body, and World Together Again
Thinking with external representations
AI & Society
Showing is sharing: building shared understanding in human-centered design teams with Dazzle
Proceedings of the Designing Interactive Systems Conference
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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We organized one-week 'IncompanyLabs' (i.e. on site co-design activities) at three different creative companies, seeking opportunities for an embodied interactive media tool to support creative sessions. Our concept TRACES is an interactive floor guiding the creation of shared insights and supporting taking the step from individual thinking to group-level integration. User explorations with a Wizard-of-Oz prototype revealed directions for improving the interaction quality and indicated how a system like TRACES could act as a 'scaffold' for discussion