Intelligence without representation
Artificial Intelligence
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Being There: Putting Brain, Body, and World Together Again
Being There: Putting Brain, Body, and World Together Again
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
Cooperative work and lived cognition: a taxonomy of embodied actions
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Proceedings of the 2nd international conference on Tangible and embedded interaction
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Journal of Artificial Intelligence Research
Thinking with external representations
AI & Society
Embodying complexity through movement sonification: case study on empowering the speed-skater
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
NOOT: a tool for sharing moments of reflection during creative meetings
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
The Design of Everyday Things
Embodied metaphors in tangible interaction design
Personal and Ubiquitous Computing
ACM Transactions on Computer-Human Interaction (TOCHI)
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Embodied Cognition has been proposed as a relevant theory for tangible and embedded interaction [14]. Based on two 2-year lasting Research-through-Design cases we identify three variations of the theory: 1) Distributed Representation and Computation, 2) Socially Situated Practices and 3) Sensorimotor Coupling & Enactment. Both social situatedness and sensorimotor coupling proved relevant for design and for understanding user behavior in context. We show how the 'social' and the 'sensorimotor' are part of one integrated sensemaking process we call 'socio-sensorimotor coupling'. We argue that the, intuitively appealing, idea of using tangibles for external representation actually hinders designing for sensemaking as socio-sensorimotor coupling. We present a vision of Embodied Cognition Design, which goes beyond a representational interpretation, aiming to intervene more directly into the socio-sensorimotor loop.