The synthesis of digital machines with provable epistemic properties
Proceedings of the 1986 Conference on Theoretical aspects of reasoning about knowledge
Synthesizing information-tracing automata from environment descriptions
Proceedings of the first international conference on Principles of knowledge representation and reasoning
Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats
Environment structure and adaptive behavior from the ground up
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
An optimization-based categorization of reinforcement learning environments
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
The blind breeding the blind: adaptive behavior without looking
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
Analysis of adaptation and environment
Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Computational research on interaction and agency
Artificial Intelligence - Special volume on computational research on interaction and agency, part 1
A dynamical systems perspective on agent-environment interaction
Artificial Intelligence - Special volume on computational research on interaction and agency, part 1
The stabilization of environments
Artificial Intelligence - Special volume on computational research on interaction and agency, part 1
GPS, a program that simulates human thought
Computers & thought
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Computation and Human Experience
Computation and Human Experience
A Computer Model of Skill Acquisition
A Computer Model of Skill Acquisition
Deictic Codes for the Embodiment of Cognition
Deictic Codes for the Embodiment of Cognition
Mutli-agents systems and applications
Characterizing tool use in an interactive drawing environment
Proceedings of the 2nd international symposium on Smart graphics
Taxonomy in Alife. Measures of Similarity for Complex Artificial Organisms
ECAL '01 Proceedings of the 6th European Conference on Advances in Artificial Life
EASSS '01 Selected Tutorial Papers from the 9th ECCAI Advanced Course ACAI 2001 and Agent Link's 3rd European Agent Systems Summer School on Multi-Agent Systems and Applications
The state of play in machine/environment interactions
Artificial Intelligence Review
Give agents their artifacts: the A&A approach for engineering working environments in MAS
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Situated information systems: supporting routine activity in organisations
International Journal of Business Information Systems
Manual Collaboration Systems: Decision Support or Support for Situated Choices
Proceedings of the 2008 conference on Collaborative Decision Making: Perspectives and Challenges
Tool use for autonomous agents
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 1
An architectural approach to ensuring consistency in hierarchical execution
Journal of Artificial Intelligence Research
The A&A programming model and technology for developing agent environments in MAS
ProMAS'07 Proceedings of the 5th international conference on Programming multi-agent systems
Agents, intelligence and tools
Artificial intelligence
Formalising the environment in MAS programming: a formal model for artifact-based environments
ProMAS'09 Proceedings of the 7th international conference on Programming multi-agent systems
Specifying complex systems with bayesian programming. an alife application
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part I
From action to discourse: The bridging function of gestures
Cognitive Systems Research
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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We argue that the analysis of agent/environment interactions should be extended to include the conventions and invariants maintained by agents throughout their activity. We refer to this thicker notion of environment as a lifeworld and present a partial set of formal tools for describing structures of lifeworlds and the ways in which they computationally simplify activity. As one specific example, we apply the tools to the analysis of the TOAST system and show how versions of the system with very different control structures in fact implement a common control structure together with different conventions for encoding task state in the positions or states of objects in the environment.