Product, process, and profit: the politics of usability in a software venture
ACM Journal of Computer Documentation (JCD)
Computational versus Causal Complexity
Minds and Machines
SBIA '02 Proceedings of the 16th Brazilian Symposium on Artificial Intelligence: Advances in Artificial Intelligence
What doesn't fit: the "residual category" as analytic resource
Social thinking
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Embodied cognition: a field guide
Artificial Intelligence
Embodied artificial intelligence
Artificial Intelligence
Reflective HCI: towards a critical technical practice
CHI '04 Extended Abstracts on Human Factors in Computing Systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing full body movement interaction using modern dance as a starting point
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Methodology work is ontology work
ACM SIGPLAN Notices
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
ETMTNLP '02 Proceedings of the ACL-02 Workshop on Effective tools and methodologies for teaching natural language processing and computational linguistics - Volume 1
Reflective HCI: articulating an agenda for critical practice
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Funology
Funology
Talk2Me: the art of augmenting conversations
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Presence: Teleoperators and Virtual Environments
Casual Information Visualization: Depictions of Data in Everyday Life
IEEE Transactions on Visualization and Computer Graphics
Situated information systems: supporting routine activity in organisations
International Journal of Business Information Systems
Cultural theory and real world design: Dystopian and Utopian Outcomes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In-car gps navigation: engagement with and disengagement from the environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Social tools and social capital: reading mobile phone usage in rural indigenous communities
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Vision labs: seeing UCD as a relational practice
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Interaction criticism and aesthetics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Help From Strangers --Media Arts In Ambient Intelligence Research
Proceedings of the 2007 conference on Advances in Ambient Intelligence
Journal of Artificial Intelligence Research
Support collaboration by teaching fundamentals
TeachCL '08 Proceedings of the Third Workshop on Issues in Teaching Computational Linguistics
Proceedings of the 2009 conference on New Trends in Software Methodologies, Tools and Techniques: Proceedings of the Eighth SoMeT_09
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
ACM Transactions on Computer-Human Interaction (TOCHI)
Entelechy and embodiment in (artistic) human-computer interaction
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
"It's not just goals all the way down" - "it's activities all the way down"
ESAW'06 Proceedings of the 7th international conference on Engineering societies in the agents world VII
Tracing design(ed) authority in critical modes of making
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Social regulation in an online game: uncovering the problematics of code
Proceedings of the 16th ACM international conference on Supporting group work
Information as discursive construct
Proceedings of the 73rd ASIS&T Annual Meeting on Navigating Streams in an Information Ecosystem - Volume 47
Rudiments 1, 2 & 3: design speculations on autonomy
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making epistemological trouble: Third-paradigm HCI as successor science
Interacting with Computers
Feminist HCI meets facebook: Performativity and social networking sites
Interacting with Computers
User experience and the idea of design in HCI
DSVIS'05 Proceedings of the 12th international conference on Interactive Systems: design, specification, and verification
The loss of location privacy in the cellular age
Communications of the ACM
Fifty years of research in artificial intelligence
Annual Review of Information Science and Technology
Design metaphors for procedural content generation in games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Institutional structures for research data and metadata curation
Proceedings of the 13th ACM/IEEE-CS joint conference on Digital libraries
Examining interdisciplinary prototyping in the context of cultural communication
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
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From the Publisher:This book offers a critical reconstruction of the fundamental ideas and methods of artificial intelligence research. Through close attention to the metaphors of AI and their consequences for the field's patterns of success and failure, it argues for a reorientation of the field away from thought in the head and toward activity in the world. By considering computational ideas in a philosophical framework, the author eases critical dialogue between technology and the humanities and social sciences. AI can benefit from new understandings of human nature, and in return, it offers a powerful mode of investigation into the practicalities and consequences of physical realization.