Aaron's code
Integrated systems based on behaviors
ACM SIGART Bulletin
The role of emotion in believable agents
Communications of the ACM
Action-selection in hamsterdam: lessons from ethology
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
The further exploits of Aaron, painter
Stanford Humanities Review
Affective computing
interactions
Computation and Human Experience
Computation and Human Experience
Designing Comprehensible Agents
IJCAI '99 Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Believable agents: building interactive personalities
Believable agents: building interactive personalities
The bed: a medium for intimate communication
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Dynamically sequencing an animated pedagogical agent
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Sense and sensibility: evaluation and interactive art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Censor chair: exploring censorship and social presence through psychophysiological sensing
Proceedings of the 13th annual ACM international conference on Multimedia
User-centred design and evaluation of affective interfaces
From brows to trust
Funology
In situ informants exploring an emotional mobile messaging system in their everyday practice
International Journal of Human-Computer Studies
Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interfaces with the ineffable: Meeting aesthetic experience on its own terms
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards an account of intuitiveness
Behaviour & Information Technology
Agency Attribution in Human-Computer Interaction
EPCE '09 Proceedings of the 8th International Conference on Engineering Psychology and Cognitive Ergonomics: Held as Part of HCI International 2009
From pencil to magic wand: tangibles as gateways to virtual stories
Transactions on edutainment I
Reflecting on reflection: framing a design landscape
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
The role of tangibles in interactive storytelling
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
At the seams: DIYbio and opportunities for HCI
Proceedings of the Designing Interactive Systems Conference
Spirituality: there's an app for that! (but not a lot of research)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Affective computation generally focuses on the informatics of affect: structuring, formalizing, and representing emotion as informational units. We propose instead an enigmatics of affect, a critical technical practice that respects the rich and undefinable complexities of human affective experience. Our interactive installation, the Influencing Machine, allows users to explore a dynamic landscape of emotionally expressive sound and child-like drawings, using a tangible, intuitive input device that supports open-ended engagement. The Influencing Machine bridges the subjective experience of the user and the necessary objective rationality of the underlying code. It functions as a cultural probe, reflecting and challenging users to reflect on the cultural meaning of affective computation.