Mind over machine: the power of human intuition and expertise in the era of the computer
Mind over machine: the power of human intuition and expertise in the era of the computer
The Xerox Star: A Retrospective
Computer
Developing user interfaces: ensuring usability through product & process
Developing user interfaces: ensuring usability through product & process
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Information visualization using 3D interactive animation
Communications of the ACM - Special issue on graphical user interfaces
Human communications issues in advanced UIs
Communications of the ACM - Special issue on graphical user interfaces
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Expertise and the perception of shape in information
Journal of the American Society for Information Science
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Reinventing the familiar: exploring an augmented reality design space for air traffic control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital ink: a familiar idea with technological might!
CHI 98 Cconference Summary on Human Factors in Computing Systems
Affordance, conventions, and design
interactions
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DAB: interactive haptic painting with 3D virtual brushes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Being There: Putting Brain, Body, and World Together Again
Being There: Putting Brain, Body, and World Together Again
Viewpoint: Intuitive equals familiar
Communications of the ACM
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Human factors testing in the design of Xerox's 8010 “Star” office workstation
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio
Personal and Ubiquitous Computing
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
PlayPals: tangible interfaces for remote communication and play
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Mobile interaction using paperweight metaphor
CHI '06 Extended Abstracts on Human Factors in Computing Systems
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
Interacting with Computers
Everyday coping: the appropriation of technology
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
The mocking gaze: the social organization of kinect use
Proceedings of the 2013 conference on Computer supported cooperative work
Computers in Human Behavior
Hi-index | 0.00 |
Intuitive systems are usable systems. Design guidelines advocate intuitiveness and vendors claim it - but what does it mean for a user interface, interactive system, or device to be intuitive? A review of the use of the term 'intuitive' indicates that it has two distinct but overlapping meanings, namely intuitiveness based on familiarity and intuitiveness reflecting our embodiment (and frequently both). While everyday usage indicates that familiarity means either a passing acquaintance or an intimacy with something or someone, it will be concluded that familiarity might best be equated with 'know-how', which in turn is based on a deep, often tacit, understanding. The intuitive nature of tangible user interfaces will in turn be attributed to embodiment rather than tangibility per se. Merleau-Ponty writes that it is through our bodies that we 'prehend' the world. A number of disciplines now regard action-perception as so closely coupled that they are better considered as a dyad rather than separately. A modified treatment of action-perception coupling is proposed, with familiarity providing an epistemic core, as the basis of intuitiveness.