Intelligence without representation
Artificial Intelligence
The role of emotion in believable agents
Communications of the ACM
Affective computing
Modeling motivations and emotions as a basis for intelligent behavior
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Mutli-agents systems and applications
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sense and sensibility: evaluation and interactive art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to find trouble in communication
Speech Communication - Special issue on speech and emotion
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
eMoto: emotionally engaging interaction
Personal and Ubiquitous Computing
Technology as Experience
eMoto: affectively involving both body and mind
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Affective diary: designing for bodily expressiveness and self-reflection
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
In situ informants exploring an emotional mobile messaging system in their everyday practice
International Journal of Human-Computer Studies
How emotion is made and measured
International Journal of Human-Computer Studies
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
Citizen communications in crisis: anticipating a future of ICT-supported public participation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Expressing emotion in text-based communication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating experience-focused HCI
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Evaluating experience-focused HCI
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the international conference on Advances in computer entertainment technology
Experience as meaning: some underlying concepts and implications for design
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction criticism: a proposal and framework for a new discipline of hci
CHI '08 Extended Abstracts on Human Factors in Computing Systems
"Seeing like a rover": embodied experience on the mars exploration rover mission
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Making user engagement visible: a multimodal strategy for interactive media experience research
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Responsibilities and implications: further thoughts on ethnography and design
Proceedings of the 2007 conference on Designing for User eXperiences
Affect and Emotion in Human-Computer Interaction
Emotional Experience and Interaction Design
Affect and Emotion in Human-Computer Interaction
Affective Loop Experiences --- What Are They?
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Interfaces with the ineffable: Meeting aesthetic experience on its own terms
ACM Transactions on Computer-Human Interaction (TOCHI)
License to chill!: how to empower users to cope with stress
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Reflecting on the design process of the Affective Diary
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction criticism and aesthetics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emotion barometer of reading: user interface design of a social cataloging website
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing for reflection on experience
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Experiencing the Affective Diary
Personal and Ubiquitous Computing
Exploring affective technologies for the classroom with the subtle stone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experience in social affective applications: methodologies and case study
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Mind the body!: designing a mobile stress management application encouraging personal reflection
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Temporal relations in affective health
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Expressing well-being online: towards self-reflection and social awareness
Proceedings of the 2011 iConference
Engagement networks in social music-making
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
Trusting experience oriented design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Making epistemological trouble: Third-paradigm HCI as successor science
Interacting with Computers
Interaction criticism: An introduction to the practice
Interacting with Computers
I love you, let's share calendars: calendar sharing as relationship work
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Becoming-sound: affect and assemblage in improvisational digital music making
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AffectAura: an intelligent system for emotional memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crafting quality in design: integrity, creativity, and public sensibility
Proceedings of the Designing Interactive Systems Conference
Do you care if a computer says sorry?: user experience design through affective messages
Proceedings of the Designing Interactive Systems Conference
Can your pet rabbit read your email?: a critical analysis of the Nabaztag rabbit
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Strong concepts: Intermediate-level knowledge in interaction design research
ACM Transactions on Computer-Human Interaction (TOCHI)
On the naturalness of touchless: Putting the “interaction” back into NUI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Probing identity management: preliminary findings
Proceedings of the 2013 ACM workshop on Digital identity management
Perspectives on the evaluation of affective quality in social software
International Journal of Web Based Communities
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While affective computing explicitly challenges the primacy of rationality in cognitivist accounts of human activity, at a deeper level it relies on and reproduces the same information-processing model of cognition. In affective computing, affect is often seen as another kind of information - discrete units or states internal to an individual that can be transmitted in a loss-free manner from people to computational systems and back. Drawing on cultural, social, and interactional critiques of cognition which have arisen in HCI, we introduce and explore an alternative model of emotion as interaction: dynamic, culturally mediated, and socially constructed and experienced. This model leads to new goals for the design and evaluation of affective systems - instead of sensing and transmitting emotion, systems should support human users in understanding, interpreting, and experiencing emotion in its full complexity and ambiguity.