Understanding affective design in a late-modernity perspective
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
The importance of affective quality
Communications of the ACM - Special issue: RFID
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
A continuous and objective evaluation of emotional experience with interactive play environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The sensual evaluation instrument: developing an affective evaluation tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User interface evaluation of interactive TV: a media studies perspective
Universal Access in the Information Society
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Presence: Teleoperators and Virtual Environments
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
How emotion is made and measured
International Journal of Human-Computer Studies
Providing affective information to family and friends based on social networks
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Affect and Emotion in Human-Computer Interaction
Comparing Two Emotion Models for Deriving Affective States from Physiological Data
Affect and Emotion in Human-Computer Interaction
Consideration of Multiple Components of Emotions in Human-Technology Interaction
Affect and Emotion in Human-Computer Interaction
Emotional Experience and Interaction Design
Affect and Emotion in Human-Computer Interaction
ACM Transactions on Applied Perception (TAP)
Reflecting human values in the digital age
Communications of the ACM - Being Human in the Digital Age
A dimensional approach to emotion recognition of speech from movies
ICASSP '09 Proceedings of the 2009 IEEE International Conference on Acoustics, Speech and Signal Processing
Exploiting facial expressions for affective video summarisation
Proceedings of the ACM International Conference on Image and Video Retrieval
THE WAY I SEE IT: The transmedia design challenge: technology that is pleasurable and satisfying
interactions - Tangible Interaction = Form + Computing
Proceedings of the 2010 ACM-BCS Visions of Computer Science Conference
Bringing users of a digital divide context to website evaluation using WELFIT
Proceedings of the IX Symposium on Human Factors in Computing Systems
Conversas online: a synchronous communication tool integrated to inclusive social networks
Proceedings of the IX Symposium on Human Factors in Computing Systems
Meta-communication in inclusive scenarios: issues and alternatives
Proceedings of the IX Symposium on Human Factors in Computing Systems
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Enormous changes in the computing field are being experienced, altering the way we relate ourselves with computational technology. If computers had at first limited function and presence in our lives, they are now being used everywhere, all the time, for a multitude of purposes and interaction means for interactivity, supporting even our social relations. This shift calls for new ways of evaluating systems, demanding attention not only to usability and accessibility issues but also to the emotional and affective ones. This paper presents a brief review on theory and methods for affective evaluation of computer systems, as a preliminary discussion on the suitability of existing methods for social software applications. The discussion is instantiated in inclusive social software - Vila na Rede, a system developed under a participatory design approach with the purpose of fostering a digital culture among the less favoured segment in the Brazilian society.