interactions
Interaction Design
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Emotions can be quite ephemeral; we cannot design them
interactions - Funology
Technology as Experience
The importance of affective quality
Communications of the ACM - Special issue: RFID
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Evaluation using cued-recall debrief to elicit information about a user's affective experiences
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Is HCI homeless?: in search of inter-disciplinary status
interactions - The art of prototyping
Understanding users' experience of interaction
EACE '05 Proceedings of the 2005 annual conference on European association of cognitive ergonomics
The sensual evaluation instrument: developing an affective evaluation tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Words matter. talk about people: not customers, not consumers, not users
interactions - Gadgets, part 2: the science of gadgetry
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Affect and Emotion in Human-Computer Interaction
Beautiful objects as an extension of the self: a reply
Human-Computer Interaction
Affect as a Mediator between Web-Store Design and Consumers' Attitudes toward the Store
Affect and Emotion in Human-Computer Interaction
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Perspectives on the evaluation of affective quality in social software
International Journal of Web Based Communities
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The emotional experience of an interactive system has been the subject of a great deal of recent interest and study in the HCI community. However, many of researchers have pointed out the extreme difficulty in predicting or controlling these emotional experiences through intentional design choices. However, the user study we conducted proposes a different point-of-view than these claims. Although these emotional responses were not always tied directly to the device itself and influenced by contextual factors, we discovered that certain controllable aspects of interactive products showed clear patterns of emotion in the responses of our participants. We discuss our findings and provide implications for the design of emotional experiences in interactive devices.