Panel on affect and emotion in the user interface
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Hedonic and ergonomic quality aspects determine a software's appeal
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Quality in use: Meeting user needs for quality
Journal of Systems and Software
Emotion & design: attractive things work better
interactions
IEEE Software
Keep Cool: The Value of Affective Computer Interfaces in a Rational World
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
Physiological responses to different WEB page designs
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Ubiquity
Affect and machine design: Lessons for the development of autonomous machines
IBM Systems Journal
ACM SIGCHI Bulletin
The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect
International Journal of Human-Computer Studies
Making there: methods to uncover egocentric experience in a dialogic of natural places
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Emotional Experience and Interaction Design
Affect and Emotion in Human-Computer Interaction
Multimethod assessment of affective experience and expression during deep learning
International Journal of Learning Technology
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Deconstructing web experience: more than just usability and good design
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
ACM Transactions on Computer-Human Interaction (TOCHI)
Low-cost simulation of robotic surgery
Proceedings of the Virtual Reality International Conference: Laval Virtual
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While affect and emotion are recognised as important factors in the success of many systems, there is a lack of methods to effectively address these during evaluation. The present study explores the use of the cued-recall debrief methodology, a form of situated recall, as a method to elicit information about user affect during system use. The results indicate that the cued-recall debrief can successfully elicit information about user affect while playing computer games. The cued-recall debrief methodology requires minimal equipment, and is easy to apply - both factors that enhance its viability for use in industry.