Communications of the ACM - Special issue Participatory Design
Projected realities: conceptual design for cultural effect
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluating affective interfaces: innovative approaches
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Evaluation using cued-recall debrief to elicit information about a user's affective experiences
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
A continuous and objective evaluation of emotional experience with interactive play environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The sensual evaluation instrument: developing an affective evaluation tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Deploying research technology in the home
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Probing the potential of non-verbal group communication
Proceedings of the ACM 2009 international conference on Supporting group work
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Measuring the dynamics of user experience in short interaction sequences
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
UX_Mate: from facial expressions to UX evaluation
Proceedings of the Designing Interactive Systems Conference
Measuring and adapting behavior during product interaction to influence affect
Personal and Ubiquitous Computing
AffectButton: A method for reliable and valid affective self-report
International Journal of Human-Computer Studies
Hi-index | 0.00 |
In this paper we describe the development and testing of a tool for self-assessment of affect while interacting with computer systems, meant to be used in many cultures. We discuss our research approach within the context of existing cultural, affective and HCI theory, and describe testing of its effectiveness in the US and Sweden.