interactions
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
SenToy: an affective sympathetic interface
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Experience clip: method for user participation and evaluation of mobile concepts
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Robot's play: interactive games with sociable machines
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Technology as Experience
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
In situ informants exploring an emotional mobile messaging system in their everyday practice
International Journal of Human-Computer Studies
How emotion is made and measured
International Journal of Human-Computer Studies
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect
International Journal of Human-Computer Studies
Supple interfaces: designing and evaluating for richer human connections and experiences
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Looking at, looking up or keeping up with people?: motives and use of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dissolving boundaries: social technologies and participation in design
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Hand in hand with the material: designing for suppleness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing games for learning: insights from conversations with designers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transferring qualities from horseback riding to design
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Interaction design qualities: theory and practice
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Social technologies: challenges and opportunities for participation
Proceedings of the 11th Biennial Participatory Design Conference
The lega: a device for leaving and finding tactile traces
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Bodily orientations around mobiles: lessons learnt in vanuatu
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using fast interaction to create intense experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wriggle: an exploration of emotional and social effects of movement
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Experiential artifacts as a design method for somaesthetic service development
Proceedings of the 2011 ACM symposium on The role of design in UbiComp research & practice
The material move how materials matter in interaction design research
Proceedings of the Designing Interactive Systems Conference
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Comparative appraisal of expressive artifacts
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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In this paper, we argue that HCI practitioners are facing new challenges in design and evaluation that can benefit from the establishment of commonly valued use qualities, with associated strategies for producing and rigorously evaluating work. We present a particular use quality 'suppleness' as an example. We describe ways that use qualities can help shape design and evaluation process, and propose tactics for the CHI community to use to encourage the evolution of bodies of knowledge around use qualities.