Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SenToy: an affective sympathetic interface
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Synthesis and acquisition of laban movement analysis qualitative parameters for communicative gestures
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
In situ informants exploring an emotional mobile messaging system in their everyday practice
International Journal of Human-Computer Studies
Proceedings of the 1st international conference on Tangible and embedded interaction
The feel dimension of technology interaction: exploring tangibles through movement and touch
Proceedings of the 1st international conference on Tangible and embedded interaction
Supple interfaces: designing and evaluating for richer human connections and experiences
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
soft(n): toward a somaesthetics of touch
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Probing the potential of non-verbal group communication
Proceedings of the ACM 2009 international conference on Supporting group work
Experiencing the Affective Diary
Personal and Ubiquitous Computing
How to stay in the emotional rollercoaster: lessons learnt from designing EmRoll
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Bodily orientations around mobiles: lessons learnt in vanuatu
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inspirational bits: towards a shared understanding of the digital material
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wriggle: an exploration of emotional and social effects of movement
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Experiential artifacts as a design method for somaesthetic service development
Proceedings of the 2011 ACM symposium on The role of design in UbiComp research & practice
Immaterial materials: designing with radio
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Understanding agency in interaction design materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indirect control and making actions explicit in 3D drawing
Proceedings of the 9th ACM Conference on Creativity & Cognition
Materials, materiality, and media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PUC theme issue: material interactions
Personal and Ubiquitous Computing
Hi-index | 0.01 |
Designing for a supple interaction, involving users bodily and emotionally into a 'dance' with a system is a challenging task. Any break-ups in interaction become fatal to the sensual, fluent, bodily and social experience sought. A user-centered, iterative design cycle is therefore required. But getting to know the affordances of the digital material used to build the application plays an equally important role in the design process. The 'feel' of the digital material properties sometimes even determines what the design should be. We describe three situations in which the properties and affordances of sensor network technologies guided our design process of FriendSense -- a system for expressing friendship and emotional closeness through movement. We show how the sensor node look and feel, choice of sensors, limitations of the radio signal strength and coverage, as well as iterative prototyping to properly exploit the software/algorithmic possibilities guided our design process.