Experimental evaluation of wireless simulation assumptions
MSWiM '04 Proceedings of the 7th ACM international symposium on Modeling, analysis and simulation of wireless and mobile systems
The β-factor: measuring wireless link burstiness
Proceedings of the 6th ACM conference on Embedded network sensor systems
Discovering semantically meaningful places from pervasive RF-beacons
Proceedings of the 11th international conference on Ubiquitous computing
Hand in hand with the material: designing for suppleness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to support designers in getting hold of the immaterial material of software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobility changes everything in low-power wireless sensornets
HotOS'09 Proceedings of the 12th conference on Hot topics in operating systems
Vehicular speed estimation using received signal strength from mobile phones
Proceedings of the 12th ACM international conference on Ubiquitous computing
Mapping the urban wireless landscape with Argos
Proceedings of the 8th ACM Conference on Embedded Networked Sensor Systems
Interconnecting Smart Objects with IP: The Next Internet
Interconnecting Smart Objects with IP: The Next Internet
The lega: a device for leaving and finding tactile traces
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
The politecast communication primitive for low-power wireless
ACM SIGCOMM Computer Communication Review
Co-designing for NFC and ATMs: an inspirational bits approach
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Intangibles wear materiality via material composition
Personal and Ubiquitous Computing
PUC theme issue: material interactions
Personal and Ubiquitous Computing
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
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Designing with digital materials is sometimes challenging due to material properties that are for all practical purposes invisible. Here we present our work on exploring one such material, radio, and how we have worked with making radio a more tangible and accessible design material for multidisciplinary design teams to work with. Starting from an account of a previous project of ours, the LEGA project, we describe a design situation involving radio that exemplifies some of the challenges that working with radio can involve. We thereafter describe how we have used the Inspirational Bits approach to further investigate the peculiarities of radio as an immaterial design material and what possibilities it holds for interactive systems design.