Reflective conversation with materials
Bringing design to software
Affordance, conventions, and design
interactions
Sitemaps, storyboards, and specifications: a sketch of Web site design practice
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Where do web sites come from?: capturing and interacting with design history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the second Nordic conference on Human-computer interaction
Recognizing creative needs in user interface design
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Variation in element and action: supporting simultaneous development of alternative solutions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Who, What, and How: A Survey of Informal and Professional Web Developers
VLHCC '05 Proceedings of the 2005 IEEE Symposium on Visual Languages and Human-Centric Computing
Personal and Ubiquitous Computing
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
K-sketch: a 'kinetic' sketch pad for novice animators
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where all the interaction is: sketching in interaction design as an embodied practice
Proceedings of the 7th ACM conference on Designing interactive systems
Out of scandinavia: alternative approaches to software design and system development
Human-Computer Interaction
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
Getting inspired!: understanding how and why examples are used in creative design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
How designers design and program interactive behaviors
VLHCC '08 Proceedings of the 2008 IEEE Symposium on Visual Languages and Human-Centric Computing
End user software engineering: CHI 2010 special interest group meeting
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Inspirational bits: towards a shared understanding of the digital material
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playbook: revision control and comparison for interactive mockups
IS-EUD'11 Proceedings of the Third international conference on End-user development
Development tools for interactive behaviors
IS-EUD'11 Proceedings of the Third international conference on End-user development
Services as materials: using mashups for research
Proceedings of the 2nd international workshop on Research in the large
Experiential artifacts as a design method for somaesthetic service development
Proceedings of the 2011 ACM symposium on The role of design in UbiComp research & practice
Sketching in software and hardware Bluetooth as a design material
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Hammering models: designing usable modeling tools
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Immaterial materials: designing with radio
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The material move how materials matter in interaction design research
Proceedings of the Designing Interactive Systems Conference
Joint implicit alignment work of interaction designers and software developers
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Indirect control and making actions explicit in 3D drawing
Proceedings of the 9th ACM Conference on Creativity & Cognition
Timisto: a technique to extract usage sequences from storyboards
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Compiling mockups to flexible UIs
Proceedings of the 2013 9th Joint Meeting on Foundations of Software Engineering
A technique to improve sketches of rich interactions
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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When designing novel GUI controls, interaction designers are challenged by the "immaterial" materiality of the digital domain; they lack tools that effectively support a reflecting conversation with the material of software as they attempt to conceive, refine, and communicate their ideas. To investigate this situation, we conducted two participatory design workshops. In the first workshop, focused on conceiving, we observed that designers want to invent controls by exploring gestures, context, and examples. In the second workshop, on refining and communicating, designers proposed tools that could refine movement, document context through usage scenarios, and support the use of examples. In this workshop they struggled to effectively communicate their ideas for developers because their ideas had not been fully explored. In reflecting on this struggle, we began to see an opportunity for the output of a design tool to be a boundary object that would allow for an ongoing conversation between the design and the material of software, in which the developer acts as a mediator for software.