Hitting the target: adding interaction design to agile software development
OOPSLA '02 OOPSLA 2002 Practitioners Reports
Rapid software development through team collocation
IEEE Transactions on Software Engineering
Supporting collaboration in distributed software engineering teams
APSEC '00 Proceedings of the Seventh Asia-Pacific Software Engineering Conference
Collaboration, conflict and control: report on the 4th workshop on open source software engineering
ACM SIGSOFT Software Engineering Notes
A view of 20th and 21st century software engineering
Proceedings of the 28th international conference on Software engineering
Empirical studies of agile software development: A systematic review
Information and Software Technology
Stories, Sketches, and Lists: Developers and Interaction Designers Interacting Through Artefacts
AGILE '08 Proceedings of the Agile 2008
How to support designers in getting hold of the immaterial material of software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using grounded theory to study the human aspects of software engineering
Human Aspects of Software Engineering
WikiDev 2.0: Facilitating Software Development Teams
CSMR '10 Proceedings of the 2010 14th European Conference on Software Maintenance and Reengineering
Supporting collaboration in the development of complex engineering software
Proceedings of the 4th International Workshop on Cooperative and Human Aspects of Software Engineering
GRIP: get better results from interactive prototypes
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
User experience design and agile development: managing cooperation through articulation work
Software—Practice & Experience
AGILE '11 Proceedings of the 2011 Agile Conference
Interactional identity: designers and developers making joint work meaningful and effective
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Reconciling perspectives: A grounded theory of how people manage the process of software development
Journal of Systems and Software
Tradeoffs in design research: development oriented triangulation
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Collaboration is an important aspect of software creation work. In field studies of 8 teams in the early stages of novel project work at 8 organizations we focused on understanding collaborative work from the perspective of both the interaction designer and the developer. We found designer-developer collaborations, often occurring in the context of team collaborations, were extensive. While some collaborations were directed towards explicit alignment work, such as prioritizing tasks, we have studied implicit alignment work, which constitutes a larger part of the overall alignment work. The form of this work varied in some respects, but in general designer-developer interactions directed towards implicit alignment were remarkably similar. Our model shows how implicit alignment work is jointly achieved; we derived it from an extensive analysis of videos of 13 collaborative events, and verified it with our observation notes and interviews. The model is applicable to a wide variety of software creation settings, including agile and non-agile teams. Our analysis shows the implications of our observations of implicit alignment work, and we conclude organizations should take practical steps to support it, as is frequently done for explicit alignment work.