Supporting Multidisciplinary Teams and Early Design Stages Using Storyboards
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Get Your Requirements Straight: Storyboarding Revisited
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Investigating Agile User-Centered Design in Practice: A Grounded Theory Perspective
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
Current State of Agile User-Centered Design: A Survey
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
A cross-device spatial workspace supporting artifact-mediated collaboration in interaction design
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Joint implicit alignment work of interaction designers and software developers
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
Hi-index | 0.00 |
Agile development places a strong emphasis on interaction and collaboration between people. In this paper, we present a study of collaboration between user interaction designers and developers, with a particular emphasis on the role of artefacts in the process. Our research method is an ethnographic study of a team at work, followed by the application of several kinds of qualitative analysis: activity system analysis, interaction analysis, grounded theory, and contradiction analysis. Each of these analyses yields results that inform an understanding of artefact-mediated collaboration. In particular, we find that both sketches and design stories have critical roles, that these artefacts support creation and reflection, facilitate resolution of contradiction, and also work at a level of consciousness that is below the level of self-awareness.