Storyboarding: an empirical determination of best practices and effective guidelines
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
User Needs Analysis and requirements engineering: Theory and practice
Interacting with Computers
Stories, Sketches, and Lists: Developers and Interaction Designers Interacting Through Artefacts
AGILE '08 Proceedings of the Agile 2008
MuiCSer: A Process Framework for Multi-disciplinary User-Centred Software Engineering Processes
HCSE-TAMODIA '08 Proceedings of the 2nd Conference on Human-Centered Software Engineering and 7th International Workshop on Task Models and Diagrams
How designers design and program interactive behaviors
VLHCC '08 Proceedings of the 2008 IEEE Symposium on Visual Languages and Human-Centric Computing
HCSE'10 Proceedings of the Third international conference on Human-centred software engineering
Estendendo a linguagem MoLIC para o projeto conjunto de interação e interface
Proceedings of the IX Symposium on Human Factors in Computing Systems
Draw me a storyboard: incorporating principles & techniques of comics...
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Hi-index | 0.01 |
Current user-centred software engineering (UCSE) approaches provide many techniques to combine know-how available in multidisciplinary teams. Although the involvement of various disciplines is beneficial for the user experience of the future application, the transition from a user needs analysis to a structured interaction analysis and UI design is not always straightforward. We propose storyboards, enriched by metadata, to specify functional and non-functional requirements. Accompanying tool support should facilitate the creation and use of storyboards. We used a meta-storyboard for the verification of storyboarding approaches.