PICTIVE—an exploration in participatory design
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Vista environment for the coevolutionary design of user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Graphical User Interface Design and Evaluation: A Practical Process
Graphical User Interface Design and Evaluation: A Practical Process
CTTE: support for developing and analyzing task models for interactive system design
IEEE Transactions on Software Engineering
Agile and Iterative Development: A Manager's Guide
Agile and Iterative Development: A Manager's Guide
Design and Development of Multidevice User Interfaces through Multiple Logical Descriptions
IEEE Transactions on Software Engineering
Revisiting visual interface programming: creating GUI tools for designers and programmers
Proceedings of the 17th annual ACM symposium on User interface software and technology
The mapping problem back and forth: customizing dynamic models while preserving consistency
TAMODIA '04 Proceedings of the 3rd annual conference on Task models and diagrams
SoftVis '05 Proceedings of the 2005 ACM symposium on Software visualization
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
Effective Prototyping for Software Makers
Effective Prototyping for Software Makers
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Gummy for multi-platform user interface designs: shape me, multiply me, fix me, use me
AVI '08 Proceedings of the working conference on Advanced visual interfaces
GrafiXML, a Multi-target User Interface Builder Based on UsiXML
ICAS '08 Proceedings of the Fourth International Conference on Autonomic and Autonomous Systems
Toward Multi-disciplinary Model-Based (Re)Design of Sustainable User Interfaces
Interactive Systems. Design, Specification, and Verification
Towards a UML profile for interaction design: the wisdom approach
UML'00 Proceedings of the 3rd international conference on The unified modeling language: advancing the standard
Multi-fidelity prototyping of user interfaces
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Mapping concurtasktrees into UML 2.0
DSVIS'05 Proceedings of the 12th international conference on Interactive Systems: design, specification, and verification
Supporting Multidisciplinary Teams and Early Design Stages Using Storyboards
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
People-Oriented Programming: From Agent-Oriented Analysis to the Design of Interactive Systems
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Get Your Requirements Straight: Storyboarding Revisited
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
CAP3: context-sensitive abstract user interface specification
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Estendendo a linguagem MoLIC para o projeto conjunto de interação e interface
Proceedings of the IX Symposium on Human Factors in Computing Systems
Draw me a storyboard: incorporating principles & techniques of comics...
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Task models for safe software evolution and adaptation
TAMODIA'09 Proceedings of the 8th international conference on Task Models and Diagrams for User Interface Design
Programming behaviour of a personal service robot with application to healthcare
ICSR'12 Proceedings of the 4th international conference on Social Robotics
Multimedia Tools and Applications
Timisto: a technique to extract usage sequences from storyboards
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
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In this paper we introduce MuiCSer, a conceptual process framework for Multi-disciplinary User-centred Software Engineering (UCSE) processes. UCSE processes strive for the combination of basic principles and practices from software engineering and user-centred design approaches in order to increase the overall user experience with the resulting product. The MuiCSer framework aims to provide a common understanding of important components and associated activities of UCSE processes. As such, the conceptual framework acts as a frame of reference for future research regarding various aspects and concepts related to this kind of processes, including models, development artefacts and tools. We present the MuiCSer process framework and illustrate its instantiation in customized processes for the (re)design of a system. The conceptual framework has been helpful to investigate the role of members of a multi-disciplinary team when realizing artefacts in a model-based approach. In particular process coverage of existing artefact transformation tools has been studied.