Understanding Quality in Conceptual Modeling
IEEE Software
Maintaining knowledge about temporal intervals
Communications of the ACM
Storyboarding: an empirical determination of best practices and effective guidelines
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
On Formalism in Specifications
IEEE Software
MuiCSer: A Process Framework for Multi-disciplinary User-Centred Software Engineering Processes
HCSE-TAMODIA '08 Proceedings of the 2nd Conference on Human-Centered Software Engineering and 7th International Workshop on Task Models and Diagrams
How to support designers in getting hold of the immaterial material of software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Adobe Creative Suite 5 Design Premium Digital Classroom
Adobe Creative Suite 5 Design Premium Digital Classroom
Interaction Design: Beyond Human - Computer Interaction
Interaction Design: Beyond Human - Computer Interaction
Hi-index | 0.00 |
Storyboarding is a technique that is often used for the conception of new interactive systems. A storyboard illustrates graphically how a system is used by its users and what a typical context of usage is. Although the informal notation of a storyboard stimulates creativity, and makes them easy to understand for everyone, it is more difficult to integrate in further steps in the engineering process. We present an approach, "Time In Storyboards" (Timisto), to extract valuable information on how various interactions with the system are positioned in time with respect to each other. Timisto does not interfere with the creative process of storyboarding, but maximizes the structured information about time that can be deduced from a storyboard.