Developing user interfaces: ensuring usability through product & process
Developing user interfaces: ensuring usability through product & process
An iterative design methodology for user-friendly natural language office information applications
ACM Transactions on Information Systems (TOIS)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ubiquity
The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MuiCSer: A Process Framework for Multi-disciplinary User-Centred Software Engineering Processes
HCSE-TAMODIA '08 Proceedings of the 2nd Conference on Human-Centered Software Engineering and 7th International Workshop on Task Models and Diagrams
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
MoLIC designer: towards computational support to hci design with MoLIC
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Get Your Requirements Straight: Storyboarding Revisited
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Using an interaction-as-conversation diagram as a glue language for HCI design patterns on the web
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
Human-Centered Software Engineering - Integrating Usability in the Software Development Lifecycle
Human-Centered Software Engineering - Integrating Usability in the Software Development Lifecycle
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The storyboarding technique is widely adopted for low fidelity prototyping, providing a global view of the sequence of interfaces of a system, together with scenarios. However, the product of such a technique is by definition disposable, partly because they do not have a structure representation, hindering its usage in an evolving development process. In this paper, we argue that interaction design may benefit from an interaction model extended with user interface sketches used in storyboards, thus promoting a more comprehensive discussion about design decisions throughout a project. We have developed an extension to the MoLIC language and a tool to support the construction of diagrams with user interface sketches, and conducted an exploratory study to evaluate it.