A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Different types of patterns for online-booking systems
TAMODIA '04 Proceedings of the 3rd annual conference on Task models and diagrams
Modeling patterns for task models
TAMODIA '04 Proceedings of the 3rd annual conference on Task models and diagrams
The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
Enhancing user interface design patterns with design rationale structures
Proceedings of the 27th ACM international conference on Design of communication
Estendendo a linguagem MoLIC para o projeto conjunto de interação e interface
Proceedings of the IX Symposium on Human Factors in Computing Systems
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The benefits of using software design patterns have been widely reported. However, in order for user interface design patterns to achieve the same degree of success as software design patterns, it would be useful to document design pattern solutions using a representation language that can be readily transported into the definition or specification of the interactive solution. Moreover, patterns are fragmented, which may hinder the designers' global comprehension about their design decisions. In this paper, we present a small study that illustrates the use of an interaction modeling language called MoLIC as a glue language, which binds together the design pattern solutions and novel design constructs (for which there are no patterns defined) into forming a whole interactive solution.