Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
User-centered requirements: the scenario-based engineering process
User-centered requirements: the scenario-based engineering process
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
A pattern approach to interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Model-Based Design and Evaluation of Interactive Applications
Model-Based Design and Evaluation of Interactive Applications
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Design Patterns: Abstraction and Reuse of Object-Oriented Design
ECOOP '93 Proceedings of the 7th European Conference on Object-Oriented Programming
Expert habits vs. UI improvements: re-design of a room booking system
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Using an interaction-as-conversation diagram as a glue language for HCI design patterns on the web
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
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With the emergence of the pattern approach for software design researchers, software engineers and designers have started an intense discussion on patterns. This topic gained currency and is still evident in recent publications. Since then, debate has contained many conflicting theories, approaches, and ideas on the nature of patterns and their use in making the software development process more efficient.