Interaction design at the Utrecht School of the Arts
ACM SIGCHI Bulletin
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Bringing design to software
WorldBeat: designing a baton-based interface for an interactive music exhibit
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Human-computer interaction (2nd ed.)
Human-computer interaction (2nd ed.)
CHI meets PLoP: an interaction patterns workshop
ACM SIGCHI Bulletin
Usability Engineering
TOG on Interface
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Macintosh human interface guidelines
Macintosh human interface guidelines
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Design Patterns for Interactive Musical Systems
IEEE MultiMedia
Pattern languages for interaction design: building momentum
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Lingua Francas for design: sacred places and pattern languages
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Patterns of Mobile Interaction
Personal and Ubiquitous Computing
CITC4 '03 Proceedings of the 4th conference on Information technology curriculum
Towards a flexible, process-oriented IT architecture for an integrated healthcare network
Proceedings of the 2004 ACM symposium on Applied computing
What makes a good user interface pattern language?
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Multi-devices "Multiple" user interfaces: development models and research opportunities
Journal of Systems and Software - Special issue: Applications of statistics in software engineering
Different types of patterns for online-booking systems
TAMODIA '04 Proceedings of the 3rd annual conference on Task models and diagrams
HCI pattern semantics in XML: a pragmatic approach
HSSE '05 Proceedings of the 2005 workshop on Human and social factors of software engineering
Creating contexts of creativity: musical composition with modular components
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Groupware development support with technology patterns
International Journal of Human-Computer Studies
Ears ))): a methodological framework for auditory display design
CHI '07 Extended Abstracts on Human Factors in Computing Systems
IHC '06 Proceedings of VII Brazilian symposium on Human factors in computing systems
Reuso de interfaces através de padrões concretos de interação
IHC '06 Proceedings of VII Brazilian symposium on Human factors in computing systems
Design patterns for sociality in human-robot interaction
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Model-Driven Prototyping for Corporate Software Specification
Engineering Interactive Systems
XPL the eXtensible presentation language
Mobile Information Systems - Advances in Mobile Communications and Computing
Pattern languages in the wild: exploring pattern languages in the laboratory and in the real world
Proceedings of the 4th International Conference on Design Science Research in Information Systems and Technology
PaMGIS: A Framework for Pattern-Based Modeling and Generation of Interactive Systems
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Picking Up Artifacts: Storyboarding as a Gateway to Reuse
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Participatory design with train drivers - a process analysis
Interacting with Computers
Enumerating mobile enterprise complexity 21 complexity factors to enhance the design process
CASCON '09 Proceedings of the 2009 Conference of the Center for Advanced Studies on Collaborative Research
Artifacts in design: representation, ideation, and process
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 14th Conference on Pattern Languages of Programs
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
A model- and pattern-based approach for development of user interfaces of interactive systems
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
PEICS: towards HCI patterns into engineering of interactive systems
Proceedings of the 1st International Workshop on Pattern-Driven Engineering of Interactive Computing Systems
Semantically relating user interface design patterns
Proceedings of the 1st International Workshop on Pattern-Driven Engineering of Interactive Computing Systems
Investigating the relationship between imagery and rationale in design
Proceedings of the 8th ACM Conference on Designing Interactive Systems
User experience (UX) patterns for audio-visual networked applications: inspirations for design
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
User-oriented accessibility patterns for smart environments
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
Efficient generation of ambient intelligent user interfaces
KES'11 Proceedings of the 15th international conference on Knowledge-based and intelligent information and engineering systems - Volume Part IV
A platform for the development of patient applications in the domain of personalized health
Computer Methods and Programs in Biomedicine
Visualizing mobile design pattern relationships
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
An Information Foraging Theory Perspective on Tools for Debugging, Refactoring, and Reuse Tasks
ACM Transactions on Software Engineering and Methodology (TOSEM)
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
EMIL: a rapid prototyping authoring environment for the design of interactive surface applications
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
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To create successful interactive systems, user interface designers need to cooperate with developers and application domain experts in an interdisciplinary team. These groups, however, usually miss a common terminology to exchange ideas, opinions, and values.This paper presents an approach that uses pattern languages to capture this knowledge in software development, HCI, and the application domain. A formal, domain-independent definition of design patterns allows for computer support without sacrificing readability, and pattern use is integrated into the usability engineering life cycle.As an example, experience from building an award-winning interactive music exhibit was turned into a pattern language, which was then used to inform follow-up projects and support HCI education.