A survey of three dialogue models
ACM Transactions on Graphics (TOG)
Low vs. high-fidelity prototyping debate
interactions
User interface prototyping—concepts, tools, and experience
Proceedings of the 18th international conference on Software engineering
The case for user-centered CASE tools
Communications of the ACM
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
Software for use: a practical guide to the models and methods of usage-centered design
Software for use: a practical guide to the models and methods of usage-centered design
Extreme programming explained: embrace change
Extreme programming explained: embrace change
A pattern approach to interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Constructing the User Interface with Statecharts
Constructing the User Interface with Statecharts
A Discipline of Programming
Rapid Prototyping and User-Centered Design of Interactive Display-Based Systems
IEEE Pervasive Computing
Rough and ready prototypes: lessons from graphic design
CHI '92 Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems
Model-Driven Software Development: Technology, Engineering, Management
Model-Driven Software Development: Technology, Engineering, Management
Mastering the Requirements Process (2nd Edition)
Mastering the Requirements Process (2nd Edition)
Model-Driven HMI Development: Can Meta-CASE Tools do the Job?
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
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Corporate software development faces very demanding challenges, especially concerning the design of user interfaces. Collaborative design with stakeholders demands modeling methods that everybody can understand and apply. But when using traditional, paper-based methods to gather and document requirements, an IT organization often experiences frustrating communication issues between the business and development teams. We present ways of implementing model-driven prototyping for corporate software development. Without harming agile principles and practice, detailed prototypes can be employed for collaborative design. Model-driven prototyping beats a new path towards visual specifications and the substitution of paper-based artifacts.