User interface prototyping—concepts, tools, and experience

  • Authors:
  • Dirk Bäumer;Walter R. Bischofberger;Horst Lichter;Heinz Züllighoven

  • Affiliations:
  • RWG, Räpplenstr. 17, D-70191, Stuttgart;UBS, Bahnhofstr. 45, CH-8021, Zurich;ABB Corp. Research, Postfach 101332, D-69003, Heidelberg;University of Hamburg, Vogt-Kölnstr, 30, D-22527, Hamburg

  • Venue:
  • Proceedings of the 18th international conference on Software engineering
  • Year:
  • 1996

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Abstract

In recent years the development of highly interactive software systems with graphical user interfaces has become increasingly common. The acceptance of such a system depends to a large degree on the quality of its user interface. Prototyping is an excellent means for generating ideas about how a user interface can be designed, and it helps to evaluate the quality of a solution at an early stage. We present the basic concepts behind user interface prototyping, a classification of tools supporting it and a case study of nine major industrial projects. Based on our analysis of these projects we present the following conclusions: prototyping is used more consciously than in recent years. No project applied a traditional life-cycle approach, which is one of the reasons why most of them were successful. Prototypes are increasingly used as a vehicle for developing and demonstrating visions of innovative systems.