Low vs. high-fidelity prototyping debate
interactions
User interface prototyping—concepts, tools, and experience
Proceedings of the 18th international conference on Software engineering
Usability problem identification using both low- and high-fidelity prototypes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
Software for use: a practical guide to the models and methods of usage-centered design
Software for use: a practical guide to the models and methods of usage-centered design
Hedonic and ergonomic quality aspects determine a software's appeal
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Inspector: method and tool for visual UI specification
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
User interface specification in complex web-based information spaces
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
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Corporate software development faces very demanding challenges, especially concerning the user interface of a software system. Collaborative design with stakeholders demands informal modeling methods that everybody can understand and apply. But using traditional, paper-based methods to gather and document requirements, an IT organization often experiences frustrating communication issues between the business and development teams. We present ways of agile high-fidelity prototyping for corporate user interface design. Without harming agile principles and practice, detailed prototypes can be employed for collaborative design, can act as visual specifications and substitute paper-based artifacts.