Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
The future of speech and audio in the interface: a CHI '94 workshop
ACM SIGCHI Bulletin
A pattern approach to interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Auditory Display: Sonification, Audification and Auditory Interfaces
Auditory Display: Sonification, Audification and Auditory Interfaces
Auditory information design
Auditory display design-An investigation of a design pattern approach
International Journal of Human-Computer Studies
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In this paper we will present a methodological framework for the design of auditory displays called ears ))). It provides methods to create, maintain and apply design knowledge in the form of design patterns for experts and novices to effectively re-use existing expertise. The context space, a key concept in the framework is presented which allows efficient matching of design problems and design knowledge to advance the use of the auditory interaction channel in human-computer interaction.