The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
Software for use: a practical guide to the models and methods of usage-centered design
Software for use: a practical guide to the models and methods of usage-centered design
A pattern approach to interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Scenarios, objects, and points of view in user interface design
Object modeling and user interface design
The Rational Unified Process: An Introduction, Second Edition
The Rational Unified Process: An Introduction, Second Edition
Usability Engineering
HCI pattern semantics in XML: a pragmatic approach
HSSE '05 Proceedings of the 2005 workshop on Human and social factors of software engineering
Usability of interaction patterns
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Mobile Interaction Design
A sketching tool for designing anyuser, anyplatform, anywhere user interfaces
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
HCI and business practices in a collaborative method for augmented reality systems
Information and Software Technology
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Designing iDTV applications from participatory use of patterns
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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In this paper we describe a multi-criteria approach in which the execution of its steps integrated to a Software Development Process (SDP) allow the generation of the User Interface (UI) Definition Plan, which is an artifact used for UI design of software. This approach applies techniques from Operational Research (OR), and from Human-Computer Interaction (HCI), considering diverse criteria (functional and non functional requirements) that have an impact on the interaction design and using usability patterns, respectively. In this text, its main goal was to identify the order of attractiveness of a list of usability patterns for a certain interactive task of Digital TV (DTV) applications, thus allowing the selection of the most appropriate pattern in this new communication resource.