Modeling reality with simulation games for a cooperative learning
Proceedings of the 32nd conference on Winter simulation
User Interfaces for All: Concepts, Methods, and Tools
User Interfaces for All: Concepts, Methods, and Tools
The Web and model-centered instruction
Web-based Training
Intelligent Guide: Combining User Knowledge Assessment with Pedagogical Guidance
ITS '96 Proceedings of the Third International Conference on Intelligent Tutoring Systems
KM QUEST: a collaborative internet-based simulation game
Simulation and Gaming - Special issue: Simulation & gaming
KM QUEST: a collaborative internet-based simulation game
Simulation and Gaming - Special issue: Simulation & gaming
About Face 2.0: The Essentials of Interaction Design
About Face 2.0: The Essentials of Interaction Design
Digital Storytelling: A Creator's Guide to Interactive Entertainment
Digital Storytelling: A Creator's Guide to Interactive Entertainment
Modeling Affective Responses in Intelligent Tutoring Systems
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
The importance of affective quality
Communications of the ACM - Special issue: RFID
Interaction, usability and aesthetics: what influences users' preferences?
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
User interface evaluation of interactive TV: a media studies perspective
Universal Access in the Information Society
Out of the video arcade, into the office: where computer games can lead productivity software
interactions - Help! User assistance and HCI
IHC '06 Proceedings of VII Brazilian symposium on Human factors in computing systems
Geosimulation in Education: A System for Teaching Police Resource Allocation
International Journal of Artificial Intelligence in Education
FAVIHC - framework de avaliação da interação Humano Computador, estudo de caso na televisão digital
Proceedings of the IX Symposium on Human Factors in Computing Systems
'Affectibility' and design workshops: taking actions towards more sensible design
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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In this article we propose a conceptual framework for associating the concepts of usability, computer education and affective quality. We analyze the interaction student-teacher under the light of learning strategies used in educational geosimulators for defining the main emotional constructs that are involved in this process. We elaborate this initial analysis by identifying which interactive objects should be associated with the identified emotional constructs. We associate these objects with an architecture that defines the basics components of an educational geosimulation system as well as the learning strategies used in this context. We illustrate the utility of the framework with an evaluation of an education geosimulator for police training as well as an evaluation of the student's satisfaction during the interaction in different scenarios.