Tools for children to create physical interactive storyrooms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Emotions can be quite ephemeral; we cannot design them
interactions - Funology
How emotion is made and measured
International Journal of Human-Computer Studies
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Designing with children with severe motor impairments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring affective technologies for the classroom with the subtle stone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Considering context, content, management, and engagement in design activities with children
Proceedings of the 9th International Conference on Interaction Design and Children
Investigating the impact of design processes on children
Proceedings of the 9th International Conference on Interaction Design and Children
A narrative-driven design approach for casual games with children
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
The Scratch Programming Language and Environment
ACM Transactions on Computing Education (TOCE)
ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emotion faces: the design and evaluation of a game for preschool children
CHI '11 Extended Abstracts on Human Factors in Computing Systems
A method for involving children with autism in design
Proceedings of the 10th International Conference on Interaction Design and Children
Designing affective animations with children as design partners using role-playing
23rd French Speaking Conference on Human-Computer Interaction
Tiblo: a tangible learning aid for children with dyslexia
Procedings of the Second Conference on Creativity and Innovation in Design
StoryFaces: pretend-play with ebooks to support social-emotional storytelling
Proceedings of the 11th International Conference on Interaction Design and Children
Supporting the design contributions of children with autism spectrum conditions
Proceedings of the 11th International Conference on Interaction Design and Children
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
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The understanding of subjective themes like affect and emotions constitute a challenge in interaction design, especially in the field of digital technology to support learning environments. Although literature concerning affective design presents varied results, there is still a lack of works with techniques and methods to support designers in their practice. In this work we present a practical approach based on Framework and Principles for the Design for Affectibility -- the design concerned with affective responses from users in their interaction with technology. The design of an application is illustrated within users' environment and with their active participation. Preliminary evaluation of such the application suggests that the principles can be a favorable instrument to bring affect considerations into the design of technology for learning environments.