Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Actors, hairdos & videotape—informance design
CHI '94 Conference Companion on Human Factors in Computing Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
From usability lab to “design collaboratorium”: reframing usability practice
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Imagining and experiencing in design, the role of performances
Proceedings of the second Nordic conference on Human-computer interaction
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
Personal and Ubiquitous Computing
Interaction design and children: (IDC 2002)
ACM SIGCHI Bulletin - a supplement to interactions - A supplement to interactions
Participatory design: the third space in HCI
The human-computer interaction handbook
Experiences obtained from designing with children
Proceedings of the 2003 conference on Interaction design and children
Facilitating collaboration through design games
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Using storyboards to guide virtual world design
Proceedings of the 2004 conference on Interaction design and children: building a community
Technology as Experience
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
On the design of Camelot, an outdoor game for children
Proceedings of the 2006 conference on Interaction design and children
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
SCORPIODROME: an exploration in mixed reality social gaming for children
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Editorial: The emerging roles of performance within HCI and interaction design
Interacting with Computers
The use of theatre in requirements gathering and usability studies
Interacting with Computers
Comicboarding: using comics as proxies for participatory design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing early design methods for children
Proceedings of the 6th international conference on Interaction design and children
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
LIFELONG INTERACTIONS: Embodied child computer interaction: why embodiment matters
interactions - The Counterfeit You
Children and embodied interaction: seeking common ground
Proceedings of the 8th International Conference on Interaction Design and Children
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Layered elaboration: a new technique for co-design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fundamentals of Game Design
co-design lessons with children
interactions
Proceedings of the 9th International Conference on Interaction Design and Children
Bodystorming as embodied designing
interactions
Designing affective animations with children as design partners using role-playing
23rd French Speaking Conference on Human-Computer Interaction
Design-driven narrative: using stories to prototype and build immersive design worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory design workshops with children with cancer: lessons learned
Proceedings of the 12th International Conference on Interaction Design and Children
'Affectibility' and design workshops: taking actions towards more sensible design
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
ChiCo: a platform to support children co-design
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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This paper describes a new co-design technique for early stages of the design process called Embodied Narratives. The technique leverages children's natural playfulness to inspire and motivate the design process, and it uses technology as a part of the process to encourage exploration and improvisation in familiar settings. Its outcome is not the final design but valuable material for further co-design activities. The paper expands the set of available techniques that can be used for co-designing with children, and contributes to growing research on the use of performances in design through empirical studies conducted with 36 children from age 10 to 11.