Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Children as our technology design partners
The design of children's technology
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Comicboarding: using comics as proxies for participatory design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Child-based personas: need, ability and experience
Cognition, Technology and Work
Journal of Biomedical Informatics
About face 3: the essentials of interaction design
About face 3: the essentials of interaction design
Designing with and for children with special needs: an inclusionary model
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Broadening children's involvement as design partners: from technology to
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Proceedings of the 9th International Conference on Interaction Design and Children
Opportunities and challenges when designing and developing with kids @ school
Proceedings of the 10th International Conference on Interaction Design and Children
How children can design the future
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Interpreting input from children: a designerly approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Characters as agents for the co-design process
Proceedings of the 11th International Conference on Interaction Design and Children
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
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The design and development of information technology for use in health services presents a complex and sensitive situation. It includes not only managing differing interests and situations, but does so in a context that might give rise to negative emotions among the participating users. When the future users are children, this design process becomes even more complex. Participatory design is considered suitable for design with children. The premise for the participation of the children in this study was that they were, or had been treated for cancer. Therefore, their participation could awaken negative emotions, and make the situation difficult for them to handle. How participatory design with children can be conducted in such a sensitive context is therefore explored, grounded in the experience from six design workshops. The workshops evolved around the concept of comics as a way to allow the children to express themselves with familiar means. Three main lessons were learned from the workshops: working in pairs promotes an efficient work situation and the possibility to keep an eye on the children's wellbeing; proxies need to be distanced from the participating children; and the scenarios in the comics set the level of realism of the result.