Comicboarding: using comics as proxies for participatory design with children

  • Authors:
  • Neema Moraveji;Jason Li;Jiarong Ding;Patrick O'Kelley;Suze Woolf

  • Affiliations:
  • Microsoft Research Asia, Beijing, China;Brown University, Providence, RI;University of Michigan, Ann Arbor, MI;Microsoft Corporation, Redmond, WA;Microsoft Corporation, Redmond, WA

  • Venue:
  • Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
  • Year:
  • 2007

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Abstract

Comicboarding is a participatory design method that uses specially created comic books to generate engaging, productive brainstorming sessions with children. By leveraging known plot formats, interaction styles, and characters in comics, researchers can elicit ideas even from children who are not accustomed to brainstorming, such as those from schools were rote learning is the norm. We conducted an experiment using two variants of the comicboarding methodology with 17 children in China, where traditional participatory design may fail in the face of local cultural practices. The results suggest that comicboarding holds promise for co-design with children.