Principles, techniques, and ethics of stage magic and their application to human interface design
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interview: Ben Shneiderman and Allison Druin
interactions
Child's Play: Using Techniques Developed to Elicit Requirements from Children with Adults
ICRE '98 Proceedings of the 3rd International Conference on Requirements Engineering: Putting Requirements Engineering to Practice
Experiences obtained from designing with children
Proceedings of the 2003 conference on Interaction design and children
UCPCD: user-centered product concept design
Proceedings of the 2003 conference on Designing for user experiences
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Proceedings of the 2006 conference on Interaction design and children
Using comics to communicate qualitative user research findings
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Early olpc experiences in a rural uruguayan school
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Broadening children's involvement as design partners: from technology to
IDC '08 Proceedings of the 7th international conference on Interaction design and children
The people-prototype problem: understanding the interaction between prototype format and user group
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
"Now you need to laugh!": investigating fun in games with children
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Layered elaboration: a new technique for co-design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th International Conference on Interaction Design and Children
Children imitate!: appreciating recycling in participatory design with children
Proceedings of the 11th Biennial Participatory Design Conference
Development and application of a framework for comparing early design methods for young children
Interacting with Computers
IDEAS: an interface design experience for the autistic spectrum
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Co-designing an e-health tutorial for older adults
Proceedings of the 2012 iConference
Interpreting input from children: a designerly approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scandinavian participatory design: dialogic curation with teenagers
Proceedings of the 11th International Conference on Interaction Design and Children
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory design workshops with children with cancer: lessons learned
Proceedings of the 12th International Conference on Interaction Design and Children
ChiCo: a platform to support children co-design
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Comicboarding is a participatory design method that uses specially created comic books to generate engaging, productive brainstorming sessions with children. By leveraging known plot formats, interaction styles, and characters in comics, researchers can elicit ideas even from children who are not accustomed to brainstorming, such as those from schools were rote learning is the norm. We conducted an experiment using two variants of the comicboarding methodology with 17 children in China, where traditional participatory design may fail in the face of local cultural practices. The results suggest that comicboarding holds promise for co-design with children.